Portable equipment's are the first evolution from fixed equipment's to make possible that some
day computers are part of our everyday lives. The trends in technology allow
the decrease in both size and power consumption of complex digital systems.
This decrease in size and power gives rise to the concept of wearable devices
in which digital systems are integrated in everyday personal belongings, like
clothes, watch, glasses, etc. Power is a limiting factor in this kind of
devices. Wearable computers are distributed devices in clothes and therefore
the power must be distributed and supplied over the body.Human power is defined
as the use of human work for energy generation to power an electronic device.
One possible division is to distinguish between active and passive harvesting
energy method. The active powering of electronic devices takes place when the
user of the electronic product has to do a specific work in order to power the
product that otherwise the user would not have done. The passive powering of
electronic devices takes places when the user doesn't have to do any task different to the normal tasks associated with the product. The energy is harvested from
the user's everyday actions (walking, breathing, body heat, blood pressure,
finger motion). Once the power is harvested it must be stored and there are
many possibilities (capacitors, rechargeable batteries, etc.)
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